[wpn_coltsinr]:identity_immunities,weapon_probability,default_weapon_params,wpn_colt1911_sounds
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\coltsinr"
GroupControlSection                      = spawn_group
PDM_disp_base 							= 0.5
PDM_disp_vel_factor 					= 1.1
PDM_disp_accel_factor 					= 1.1
PDM_disp_crouch	 						= 1.0
PDM_disp_crouch_no_acc 					= 1.0
ammo_class		 					= ammo_11.43x23_fmj, ammo_11.43x23_hydro
ammo_elapsed                             = 6
ammo_mag_size                            = 6
animation_slot                           = 1
bullet_speed                             = 340
cam_dispersion                           = 2
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 1.8
cam_max_angle                            = 10.0
cam_max_angle_horz                       = 10.0
cam_relax_speed                          = 7
cam_relax_speed_ai                       = 360
cam_return                               = 0
cam_step_angle_horz                      = 1.2
cform                                    = skeleton
class                                    = WP_PM

kind                                     = w_pistol
repair_type                              = weapon
weapon_class                             = pistol
tier									 = 3

condition_queue_shot_dec                 = -0.1
condition_shot_dec                       = -0.1
control_inertion_factor                  = 1
cost                                     = 900
crosshair_inertion                       = 3.45
default_to_ruck                          = false
description                              = str_wpn_coltsinr_descr
ef_weapon_type                           = 5
fire_dispersion_base	= 0.3 
fire_dispersion_condition_factor         = 3
fire_distance                            = 200
fire_point              	= 0.0, 0.133, 0.161
flame_particles                          = weapons\generic_weapon03
grenade_launcher_status                  = 0
hand_dependence                          = 1
hit_impulse                              = 75
hit_power                                = 0.45, 0.45, 0.45, 0.45
hit_probability_gd_master                = 0.80
hit_probability_gd_novice                = 0.60
hit_probability_gd_stalker               = 0.70
hit_probability_gd_veteran               = 0.75
hit_type                                 = fire_wound
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
hud                                      = wpn_coltsinr_hud
installed_upgrades                       = 
inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 34
inv_grid_y         = 33
inv_name                                 = str_wpn_coltsinr
inv_name_short                           = str_wpn_coltsinr
inv_weight                               = 1.2
kill_msg_height                          = 24
kill_msg_width                           = 37
kill_msg_x                               = 161
kill_msg_y                               = 153
light_color                              = 0.6,0.5,0.3
light_range                              = 3.0
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5
max_radius                               = 50
min_radius                               = 0
misfire_end_condition                    = 0
misfire_end_prob                         = 0
misfire_probability                      = 0
misfire_start_condition                  = 0
misfire_start_prob                       = 0
orientation                              = 0, 0, 0
ph_mass                                  = 1
position                                 = -0.021, -0.085, 0.0
reload_dof                               = 0.0, 0.5, 5, 1.7
rpm                                      = 157
rpm_empty_click                          = 120
scheduled                                = off
scope_status                             = 0
scope_zoom_factor                        = 73.3
shell_dir                                = 0.0, 0.0, 0.4
shell_particles                          = weapons\generic_shells
shell_point                              = 0.0, 0.133, 0.047
silencer_light_color                     = 0.6,0.5,0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_name                            = wpn_addon_silencer
silencer_smoke_particles                 = weapons\generic_shoot_00
silencer_status                          = 0
silencer_x                               = 54
silencer_y                               = -19
single_handed                            = 1
slot                                     = 1
smoke_particles                          = weapons\generic_shoot_00
sprint_allowed                           = true
time_to_aim                              = 1.0

upgr_icon_x			= 268
upgr_icon_y			= 270
upgr_icon_width		= 192
upgr_icon_height   	= 123

use_aim_bullet                           = true
visual                                   = dynamics\weapons\wpn_colt1911\wpn_colt_sin.ogf
zoom_dof                                 = -1000, 1.0, 1000
zoom_enabled                             = true
zoom_rotate_time                         = 0.25

[wpn_coltsinr_hud]:hud_base
zoom_hide_crosshair			= true

hands_position			= 0.033,-0.1895,0.039
hands_orientation		= 2,2,0
hands_position_16x9		= 0.033,-0.1895,0.039
hands_orientation_16x9	= 2,2,0

item_position				= 0,0,0
item_orientation			= 0,0,0

item_visual                	= dynamics\weapons\wpn_colt1911\wpn_colt_sin_hud.ogf
attach_place_idx			= 0

shell_point					= 0,0,0
shell_bone              	= gilza

fire_point					= 0,0,0
fire_bone               	= muzzle

anm_show						= colt1911_draw
anm_show_empty					= colt1911_draw, colt1911_opened
anm_hide            			= colt1911_holster
anm_hide_empty					= colt1911_holster, colt1911_opened
		
anm_idle            			= colt1911_idle
anm_idle_empty      			= colt1911_idle, colt1911_opened
anm_shots						= colt1911_shoot
anm_shot_l						= colt1911_shoot, colt1911_shoot_last
anm_idle_aim					= colt1911_idle_aim
anm_idle_aim_empty				= colt1911_idle_aim, colt1911_opened
		
anm_reload						= colt1911_reload
anm_reload_empty				= colt1911_reload_empty
anm_idle_moving					= colt1911_idle_moving
anm_idle_moving_empty			= colt1911_idle_moving, colt1911_opened
anm_idle_moving_crouch			= colt1911_idle_crouch
anm_idle_moving_crouch_empty	= colt1911_idle_crouch, colt1911_opened
anm_idle_sprint					= colt1911_idle_sprint
anm_idle_sprint_empty			= colt1911_idle_sprint, colt1911_opened
anm_bore						= colt1911_idle_aim
anm_bore_empty					= colt1911_idle_aim, colt1911_opened


aim_hud_offset_pos = -0.152100,0.074400,-0.150000
aim_hud_offset_rot = 0.028000,0.035800,0.000000

aim_hud_offset_pos_16x9 = -0.152100,0.074400,-0.150000
aim_hud_offset_rot_16x9 = 0.028000,0.035800,0.000000

gl_hud_offset_pos			= 0,0,0
gl_hud_offset_rot			= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0

		lowered_hud_offset_pos		        = 0.04, -0.41, -0.06
        lowered_hud_offset_pos_16x9	        = 0.04, -0.41, -0.06
        lowered_hud_offset_rot		        = -0.7, -0.03, -0.05
        lowered_hud_offset_rot_16x9	        = -0.7, -0.03, -0.05
